Hi Andrew the Merry, I like your moniker :-) Video games and magic, what a juicy topic! I've stolen effects from video games, especially sound and visuals, to add "flare" and engage the imagination more powerfully with intent. Some of these are especially effective in shielding for me. > I could've used the above quote :-) My speech was about how video games > have > helped to shape my world. Video games seem to correlate with a modern mythology (and it seems the myths of a time are seldom recognized in their own temporal framework.) At one time I started compiling a list of some of the implicit philosophy that is embedded in these games... here are a few unadorned bullets from that list...lessons that we learn from video games implicitly, some of them have distinctive pagan and/or hermetic flavor: 1. Opposition makes the game interesting. The minor challenges prepare you for the major ones (big bosses, etc.) Obstacles can be avoided, eliminated, or absorbed. Absorbing takes away energy to resist further obstacles; eliminating takes away resources. 2. As you gain mastery things don't become easier, in fact, stuff comes at you faster and harder. 3. If you skip ahead through some shortcut to success, you will have difficulty maintaining at that level because you have not evolved the skills that go with it. 4. Spatial metaphors: a lot of it is based on "Navigation" around obstacles, to opportunities; reactions appropriate in one context may not work or be dangerous in another... 5. Temporal metaphors: there is both a time limit (mortality) and infinity (you can always start over, but you don't retain what you've accomplished --- materially --- the knowledge retained is still on what you have to got through again, but not on what you have yet to encounter) You can slow things down sometimes by speeding up.... 6. Interface is key... learning what manipulations create certain results... limited set of operations to manage complexity sequences... pragmatic, use of consensual knowledge-pools (cheat-sheets, etc.) (group lists? Lol) more... but less on topic perhaps... Here's an excerpt from my "notes to self" on using these games as an exercise of projection, with some warnings I noted about the process, maybe some of which can be of use to you or others exploring this venue as a complement to Bardon... > I used the example of a fantasy story: being > able > to have the character be my avatar, instead of just viewing its activities. > I did my best to highlight how important it is for me to "be there", to do > more than just control the character on the screen. > > Oh, sorry if this is considered off-topic. But Bardon does cover A > LOT ;-) I'm getting ready to make the same mistake Andrew, I sure Rawn will swat me if I'm wandering to far afield and I'm going to blame you, hahah Notes from my journal... Projection ... There is a way of playing video games that develops and refines a very specialized magical skill. It involves a splitting of self and projecting a fragment of identity into a game avatar that represents the player in a virtual world. The intent, or will, of the player translates directly to this avatar through joystick, keyboard, or other physical manipulation. These translations are not one to one correspondences of physical cause and physical effect, rather the physical actions themselves are kinesthetic gestures that function somewhere between puppeteer and incantation. Those who cannot project their energetic substance experience a far "flatter" effect. Merely a detached visual rather than an energetic coupling. Those who project some of the "stuff" of consciousness into their telesmatic avatar experience a widening of reality into this other type of dimension. The dimension is ritualized, there are patterns, often specific patterns that evoke consistent results. While on one level these results are merely predictable shifts of colored light, on another they are symbolic webs of interplay between actor and environment, an environment being navigated for a desired effect. One danger to those who do not realize the implications of developing this magical technique, is the splitting of self and projection of a percentage of awareness into immersion with the game is still coupled with the self in the external world. As the projected energy gains more coherence of action and a type of personality in the virtual realm, it becomes a potential magnet, pulling more energy into its expression of being from the source. In this case the source is the energy of the player and the mental focus, the flexibility of his or her energy field in projection can easily lend itself to a difficult compulsion to resist. This is not about "escape" into a fantasy realm, it is about a class of energetics, the nascent stages of which can project the consciousness into objects and whose intermediate levels enable shape-shifting, remote viewing and astral projection. It is also a foundational technique in charging talismans and creating servitors and artificial elementals. Without a grounding in magic, particularly in those with fertile occult potential, the development of this skill in the context of games (or even online "chat") can be very unbalancing. Used as a tool, however, these virtual devices become extremely powerful mechanisms for rapidly refining and extending this vestigial ability of consciousness. [Importance of magical mirror... your imbalances will be what creates the attraction...how?] --------------- -emc